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Led by Ocean Visions Chairman Emanuele Di Lorenzo, the new partnership seeks to develop and deploy ocean-based technologies that can draw down carbon dioxide from the atmosphere and ocean to reverse the impacts of climate change. A professor of ocean and climate dynamics, Di Lorenzo also serves as Director of Ocean Science & Engineering at Georgia Tech.
Faculty explain the work and importance of the 2020 Nobel Prizes in Chemistry and Physics, while the Royal Swedish Academy of Sciences drops the name of a School of Physics professor emeritus in the background literature for this year's Physics prize.
Drawdown Georgia and its research team, led by the School of Public Policy's Marilyn Brown, rolls out its list of 20 climate solutions this week.
A pair of researchers from the School of Physics have come up with a methodology for determining whether exoplanets -- planets discovered outside the solar system -- might have exomoons, and they've already had a chance to test their theories.
The VoterTech Vertically Integrated Project (VIP) team the team is developing technologies to help voters find information about registration, ballot information, and early and absentee voting.
McKaig discusses her astrobiology research and shares what first interested her in space and science.
Paul M. Dabbar, undersecretary for science at the U.S. Department of Energy, toured several of Georgia Tech’s energy-related labs on Sept. 25.
Keith Oden, longtime Director of Academic Diversity for the College of Sciences, will retire after serving and building the Georgia Tech community for 35 years.
Two Georgia Tech scientists are raising new questions about the development of specialized cells in early multicellular organisms.
A former Georgia Tech researcher and current School of Earth and Atmospheric Sciences professor continue their dives into "blue holes," underwater sinkholes that offer clues for ocean/coastal relationships, as well as the lasting impact of climate change.
Students working in the Digital Integrative Liberal Arts Center and Quantitative Biosciences Graduate Program created two video games as part of a major independent game design event to help stem the spread of Covid-19.